The Space Maker's video above shows my final project for one of my senior classes. I coded a simple space invaders game using Python and turtle graphics.
For the Digital Studies Project I researched and summarized the United Airlines Fiasco.
"Hannah" is a fictional playfic game coded in inform 7. The player has to find certain objects in order to get past obstacles within the game. The player must also avoid death through a series of hints left in the game in order to eventually end the game in victory. My inspiration for this game mostly comes from Harry Potter, which to me is the absolute best book and movie series of all time. I also choose to draw inspiration from fairytales like Snow white and other Disney movies. I think this has a little bit of everything. It's adventure in the sense that the player is travelling through different landscapes and discovering locations and objects. It's fantasy in the sense that there are some super natural creatures and teleportation happening. And finally, it's also realistic. This game has a pretty important message to send about a sad reality that many children face everyday. My goal with this game was to bring awareness to that fact.
The Bar was the first twine game I ever created. It's a very simple storyline where the player is faced with different choices that lead to different outcomes.
The Game Show was the second game I created with twine and I started playing around with the other aspects of the game. The story started off very simple and plain in Harlowe. I switched to Snowman, changed the background and text color, the font and size, gave the links a new color and fixed the formatting. Lastly, I also added pictures.